IDemand - Change demand of residents, commercial and industry.IChirper - Remove chirper messages, change position, hide.IAreas - Unlock areas, change price of areas, change how areas are unlocked.ILoading - Callbacks when maps are loaded, change theme of maps.Not everything is listed here so make sure to look at the ICities Modding API page to see exactly what you can do. Here are some examples you could do and things you can't do with basic mods. If that's the case you can start creating advanced mods by following this setup guide. There are obviously some limitations to basic mods, it's a good starting point to create mods but at some point you will probably find out that you want to do more. This means that creating a basic mod is much easier and setting up is as simple as creating a folder and a file. To uninstall a mod, you can unsubscribe it either from the Steam Workshop page (where you previously subscribed) or from the MODS section of the Content Manager screen by clicking x button on the right side.ĭue to some reason, if you couldn't find your subscribed mod in the MODS section of the content manager, sign out the Steam client on your machine and sign in again.This guide is for setting up a project for a basic mods that use the ICities API.īasic mods are compiled from c# source files when the game starts into a dll.On the right side, you need to enable the mod you want to be available in the game.In the Content Manager screen you will find the MODS on the left side.On the screen, you will find Content Manager.On the computer (I am using Windows 10, should work for Windows 8.1 too) Once that is done, the Steam client automatically download the subscribed mod in the game computer/laptop.Log in to Steam and navigate to the mod, e.g. To install mods in the Cities Skylines usually, I will do this.
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December 2022
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